Expanded language support
Textreme 2 » Devlog
What's new:
- files are saved in .txt format by default now
- you can still save them in an arbitrary format or with none at all if you want to
- added support for pretty much all alphabets that exist around the world
- we already had good support for Cyrillic, Latin Extended and Japanese character sets before this
- now we support almost everything there is with a few rare exceptions you likely wont notice
Known issues:
- we do not have Right to Left text support yet, but...
- that is a feature that Godot 4.0 is said to have. It will release in the near future, we will add this feature once the new version of the engine is available
- we are aware that copy-pasting text written from right to left results in it getting flipped, this is a problem that is common for many applications, we will try to fix this issue in the future when full RtoL support comes with Godot 4.0
- some beefy characters like emoji and Egyptian hieroglyphics are only displayed on the Linux version, this is a bug in the engine and we have no fix for it at the moment
Files
Windows 37 MB
Version 3 Apr 04, 2021
Linux 32bit 37 MB
Version 3 Apr 04, 2021
Linux 64bit 37 MB
Version 3 Apr 04, 2021
OSX 80 MB
Version 3 Apr 04, 2021
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Textreme 2
a text editor that looks and feels like a game
Status | Released |
Category | Tool |
Authors | Ash K, fiddlemouth, Maxim Loboda |
Tags | 2D, adorable, Cute, editor, Feel Good, Godot, juicy, screenshake, Text based, text-editor |
More posts
- Performance UpdateSep 05, 2021
- Update 1.0.1Aug 08, 2020
Comments
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Ah, so you also kept using Mini-WakuWaku for Japanese? For Kanji, maybe you should mix it with M+ Rounded 1c.
Right now missing glyphs in mini-wakuwaku are replaced by Noto. The mix of angular and rounded does indeed look a bit weird when used together.
I agree that M+ would probably fit better with the miniwakuwaku hiragana. Maybe it will happen some time...
Ah ok