Graphics and feels
Boomchick » Devlog
Lets be honest, the previous menu placeholders sucked ass, so we changed em to something more fun to look at.
Also, after noticing a lack of blows and whistles that would trigger upon doing any standart action, we had to do something. From now on, the ground will crumble and fly off when you fall or jump and boomchick will explode into a cloud of feathers upon death. Also the camera now moves when throwing and slapping against a wall. I'm planning on adding small dust clouds to the game as well as some effects for throwing stuff in the near future.
Next up - Demo sample of all of the mechanics, just in time for this years Italent.
Files
Boomchick_Linux32.zip 55 MB
Nov 15, 2018
Boomchick_Linux64.zip 51 MB
Nov 15, 2018
Boomchick_OSX.zip 44 MB
Nov 15, 2018
Boomchick_Windows.zip 47 MB
Nov 15, 2018
Get Boomchick
Boomchick
A fast paced game where you throw things to assist your movement
Status | In development |
Authors | Ash K, Maxim Loboda, mecham, Digitalfudge |
Genre | Platformer, Action |
Tags | 2D, Chicken, Godot, Level Editor, Minimalist, Pixel Art, Runner, tool |
Languages | English |
Accessibility | Subtitles, High-contrast, Interactive tutorial |
More posts
- Gamefeel testJul 05, 2019
- Development diariesJun 30, 2019
- Games Gathering DemoDec 06, 2018
- Last demo coming upOct 31, 2018
- The beginning of GEN5May 21, 2018
- Visual tweaksApr 20, 2018
- The V-slice updateMar 25, 2018
- Music, SFX & Big updateMar 20, 2018
- Leaderboard implemented!Feb 02, 2018
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