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Textreme 2

a text editor that looks and feels like a game · By Ash K, fiddlemouth, Maxim Loboda

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47
Topics

Recent updates

Performance Update
5
3
New in this update: Control/CMD + ` key (under Esc) displays a prompt to quit game. Useful in fullscreen mode text effects rewritten in C++, having a lot of the...
4 files
Expanded language support
3
What's new: files are saved in .txt format by default now you can still save them in an arbitrary format or with none at all if you want to added support for pr...
4 files
Update 1.0.1
6
new in update: - added file reloading, use Ctrl+R (Command+R for OSX) or click the file name at the bottom of the screen to reload current file. - optimized eff...
4 files
47 topics · Previous page · First page
Topic
Last post
Report any encountered bugs or problems here
started by Maxim Loboda Aug 06, 2020
40 replies
1,533 views
StickyDesDoc
Some people were interested so here is a view link to the design document
started by Ash K Sep 03, 2020
3 replies
784 views
Previously there powermode for VS code. Now @yafd made a version for the godot code editor that is at least a couple doz...
started by Ash K Aug 15, 2020
1,554 views
No replies yet
hi, i have no clue where the config file is and i want to add syntax to this so i can web design in this thing for fun w...
started by theEXcore Jan 04, 2021
1 reply
441 views
I’m interested in checking out the code. Any way I can do this?
started by vetu11 Dec 05, 2020
3 replies
666 views
Is it possible to give an example of what the text/save file looks like? This might suit a specific need I have but I wa...
started by Sariteed Aug 30, 2020
2 replies
224 views
Hi! I was wondering if this could function as a tool in actual game development to devs easily apply Godot's Rich Text L...
started by anothernoodle Aug 08, 2020
2 replies
659 views